Powers are sorted into Light side, Dark side, and neutral classifications. You'll need to follow along the main plot on Tatooine, involving the Czerka's attempts to rid themselves of the Tuskans, in order to free Griff. Take the grenades and head south from the corridor branch. Since combat is such a core aspect of the KOTOR gameplay, every character will want to pick a weapon type (if not two) and advance its proficiency to its second rank. Upon leaving the enclave, you'll run across a Republic officer recruiting a mercenary. If you sided with Bastila, Carth acts like a baby after being told of the little plot twist. Afterwards, head back to Jolee, but un-equip one of your party members before you do, keeping in mind that Jolee will be a required member for a bit. Thanks for the advice! You should head out the first door, then take a right into the hallway, then take another right into the first big door you find, then follow that path until you see three Dark Jedi sealing a door with their Force powers. Once you've scoured the level, return to the southeastern room to fight off a huge battle droid that guards the elevator. You can also demand more of the reward and kill Komad for a Dark side shift, but he still only carries one additional pearl, in addition to a couple of grenades. You can either give her back 700 credits, 500 credits, or simply keep all of the money for yourself, with the appropriate alignment adjustments for each answer. After you first leave Dantooine, speak to Zaalbar to begin this side-quest. Since it's a sneak attack, you have to ensure that your quarry either doesn't know the blow is about to arrive, or simply can't do anything to defend himself. Sep 1, 2017 - X-Com: Enemy Within Assault Build Guide. Once you leave the office, the Duros you saw inside earlier will grab you and ask you to exercise a little restraint in your dealings with the Tuskans. Uthar and Yuthura wait for you, and this is where all the scheming in the Double-Cross quest will pay off. That's pretty rude, even if the ship is under attack, but you'll have to forgive Trask for being an insensitive brute and take him into your party. An unmodified character is initially a tabula rasa, and is, in fact, slightly below average in each attribute. You can, of course, simply take it from her for a Dark side shift, or buy it yourself (and turn a profit, once you get your own license), but the best Light side result is gained by offering to sell it for her, and giving her the complete amount of credits that you gain from the sale. You can also do some Swoop Racing here although the racing here is quite buggy and everytime I tried to race, the Swoop Bike ended up flying in the air. As for the other barracks, if you're having trouble, try sending your PC in to open the door alone by using solo mode (back button). After you answer all of his riddles correctly, the Rakatan will return you to your body. There's a massive horde of Rakghouls guarding some bodies to the northwest of the city; one of these is Rakil's apprentice. These skills are purchased with skill points at a one-to-one ratio. Some people just don't feel like getting singed by blaster fire every time they step out for a cup of java juice at the cantina. Marlena, it would appear, has a good repair skill, as she's rigged the droids to explode if Tanis leaves the perimeter that they've set up around him. STAR WARS Knights of the Old Republic II: The Sith Lords. NPCs will use feats as part of their default AI, but not necessarily. A character or monster's defense rating is an aggregate of any bonuses from armor, their dexterity attribute, and any feats or Force powers that are active. This isn't necessarily a bad thing, since persuasion isn't immediately useful when you start the game, but you'll want to be sure to pump this skill up at your first level-up to ensure that you'll be able to use it by the time you reach the first planet. Once you arrive at the Jedi Council for the second time, you'll be invited to join the Jedi Order, after the Council judges your mental state. Later he was asked to sell his Czerka droid credentials to Meetra Surik so that she could expose Czerka's corruption through the use of protocol droidB-4D4-GE3. You need his credentials to get the droid B-4D4 but it will cost you 2,500 credits. If you have any mass-stun powers, use them to break up the attackers, then single one out for destruction. Note that if you're good at hacking, then you might want to travel to the north computer room in the northwestern corner of the base. As a note, characters who advance through Taris as a soldier, and who want to proceed through the game as a combat-oriented character, may want to consider the sentinel as an alternative to the guardian class. This is of minor use against powerful opponents, against whom you will need as high a chance to hit as possible, but against less significant foes, the extra damage can end skirmishes quickly. In Kotor 2, you need to build your own lightsaber from three different components and a focusing crystal. They'll discuss the situation, and send you away while they deliberate, only to call you back the next morning. Luckily, you have a bit of an edge in the ion blaster you found on the red trooper's body back on the Endar Spire; it does an extra 1-10 damage when it hits a droid, and the Sith patrol just happens to consist of two battle droids. Also, keep in mind that only your PC can use persuade; none of the NPC members of your party are apparently gifted with a way with words. Light Side Head to apartment B2 and speak with the droid merchant Opo Chano. To achieve a favorable Light side result, destroy C8 and agree to tell Elise that he's dead. Since your attack roll needs to match or exceed the defense of your target to land a hit, the first character will need to roll a natural (unmodified) 15 or better, while the latter character will only need to roll a five or better (since five plus 10 is 15). If you stop a couple meters short of the end of the metal walkway that leads into the room, then lay down mines, you can easily lure him across after you dispense with all of the trapped Jedi. If your opponent has no more cards in his hand, he'll stay on anything better than 16, which gives you a pretty big margin for error. After a few phone calls youll be given free access to the rest of the station. You can also blackmail the alien Czerka technician (the guy who gives you his credentials) and get 25 credits from him. You guessed it; it's time for some solo mode action. Her awareness and demolitions skills will come in handy sooner than you think, as well. Since passive feats are always active, working behind the scenes to make your characters better warriors, they ease the burden of micromanagement somewhat. Kudos on Tatooine will usually not give you a reward, since beating him ten times in a row activates a bug in the game. For the same reason, and also to gain more vitality, the scout and scoundrel may want to reach level five before they stop leveling; they each gain one more feat this way, and the extra life will make the harder fights in the latter stages of Taris a bit easier to manage. When a character specializes in a weapon, he or she adds two damage to the total damage dealt on the blow. He'll whisper his dying words to Carth. If you absolutely cannot defeat her with just Carth, come back after you add Mission or Zaalbar to your party and bust her chops. 1 / 3. While not all feats are combat-oriented, the majority are, and your choices here will determine what weapons and armor your character can use, as well as any special attacks they can use during battle. If you find yourself constantly running out of cards in the third round or later, you'll probably be better off if you play more conservatively in the first round or two. Some of the pieces you need you'll get for completing quests, others you'll find scattered around the game world or from specific merchants. While you do lose out on lightsaber specialization, which hurts, you'll gain more Force points, and will be able to increase your skills a bit faster than you were previously. Persuasion, on the other hand, will never shift you in either direction, though it's generally more difficult to use persuasion than it is to use affect mind. The sentinel class is supposedly a balanced, diplomatic class, involved in settling conflicts between parties and arbitrating grievances through negotiations. But assuming you have made decent choices when leveling up and choose useful teammates, few fights should give you trouble. You can wander through this area, killing all of the Kath hounds that you find. Go through the same preparations as you did for your fight with Malak: good energy shields, mind-affecting immunity if possible, increased will and fortitude saves, etc. Sand People will occasionally ambush you in groups of three while you're in the Dune Sea, and we can only suppose that Anakin Skywalker wiped out Tuskans that were watered down by millenia of inbreeding, because these guys are tough, especially if you come to Tatooine without a lot of levels under your belt. If you agree to kill Slusk youll also need to take out Luxa as shell turn on you. You should be able to see the hangar on your map, from the tour, so proceed to the southwest until you find the door. He'll eventually become a terentatek, then a tach; talk to the tach to finish Rulan off. Reloading is annoying, so just pick these choices and get it right the first time. Make your way back to the Cantina and speak with Corrun Falt, who should be watching the dancers. Head to the Czerka office and ask about the possibility of obtaining a license. Once you have the quest in hand, head to the Temple Exterior area and walk towards the pillar in the southeastern corner; you'll be ambushed by five or six Mandalorians once you approach. And the other shoe..doesn't fall this time. It is also possible to kill him after threatening him. Both Zaalbar, in "Knights of the Old Republic 1", and Hanharr, in "Knights of the Old Republic 2", are Wookiees. This page was last edited on 6 October 2019, at 11:59. You won't deal any extra damage, but you will last longer in battle and will be able to more easily strike your opponents. A quick montage sequence will zoom you through the next few weeks of your PC's life. The eastern rooms here contain one Kandon Ark, a Brejik subcommander with an interesting offer. Guess who gets to repair the explosive droids? You can also erase any connection B-4D4 has with Czerka. You can probably see where we're going with this: if your Jedi character has a high strength, but low dexterity, he or she will deal quite a bit of damage, but will either have to wear armor to survive combat, and forgo the use of the many useful powers that are armor-restricted, or wade into combat with a low defense. Note that there are diminishing returns as you add a third rank to this skill; if you find that the improved rank helps you kill foes quickly enough, you might want to save your feat point for something more utilitarian. You can lie every time you are given that option to take a Dark side hit; fortunately, the Council is fairly gullible, and understandably so: it'd be a pretty short game for Dark side players if you got washed out before you even became a Jedi. She'll spin a tale of woe, and explain that she needs you to sell a wraid plate that her husband found, since she's unable to do it herself due to the fact that she doesn't have a hunting license. Eventually, the Lena from her tale will appear, and let you know that Griff has been captured by the Sand People on Tatooine. After they fall, you'll have no choice but to face the man himself. When the area is clean, take the transport to the Sith base. Join. Even if you have poor scores in those skills, the bonuses may help you out in a jam; if you run into a lock you can't pick, you can attempt to equip the interface visor rather than switching out party members to see if that will help. Indeed, the life of a Jedi guardian should be dedicated to peace, the minimization of bloodshed, and serene meditation on the meaning of the Jedi Code. Proceed on to the Hrakert Station to discover the fate of the mercenaries, then report back to Nilko for your reward. Very few console role-playing games give you much freedom over your character's disposition towards other people, or the game world itself. This is a simple fetch-and-retrieve mission. Each task that can be accomplished with a given computer requires a certain number of spikes, but the computer use skill reduces the number of spikes necessary for a job by one for every four points of proficiency you possess in the skill. Obviously, if you intend to bring a character all the way from the Endar Spire to Dantooine without leveling up, you're going to have a hell of a hard time doing so, since you won't have more than 6--12 vitality at most. For those of you who aren't familiar with PC RPGs or the d20 combat system, this Glossary will hopefully provide you with a small reference that you can refer to while reading this guide, or playing the game, when you encounter a term or acronym that's unfamiliar to you. The second rule of Pazaak is: the house always wins, with 'the house,' in this instance, being the computer-controlled player on the other side of the field. When it comes to gameplay mechanics, Mission is quite deficient in terms of combat skills, excepting later on in the game, where her sneak attack can be used in conjunction with stunning Force powers to easily overpower most opponents. The Tuskans will attack, but don't let Komad's fearmongering affect you; they're just Tuskans with blasters. Speak with Luxa and agree to take out Slusk. You can poll the judges in between each round of questioning, to see where their opinion is headed. !!!!---EDIT---!!!! In order to damage an opponent in combat, you must first successfully hit them, and the attack number of your characters determines their chances to do so. As you might've guessed from this feat's name, it is only available for the scoundrel class. This feat allows the character to use implants, which can have drastic effects on a character's statistics and attributes. If Zaalbar is using a melee weapon, don't hesitate to heal him with one of your advanced medpacs; he'll be getting hit hard, and the regular medpacs won't be enough to outpace the damage that he'll be taking. There's one beside each droid machine, and you'll need to access each one of them, to either shut the machine off, or switch it over to produce friendly droids that will fight on your side. Truthfully speaking, computer use can be disregarded as a serious choice for your skill points, at least for your PC. You can still pump your strength score at character creation, perhaps by under-boosting constitution and making the difference in vitality back later on with the toughness feat. This translates the conceptual difficulty of a task into a number that can be matched to a die roll generated by the game. (This can come in fairly handy towards the *cough* end of the game.) If you accomplished any of the outcomes of the Double-Cross quests, you'll reap the fruits of your labor here, as one of or both of the competitors will be weakened by poison. Like the other class-specific feats, this is always active. LucasArts, a division of Lucasfilm Entertainment Company Ltd. Once you find the poachers, talk to Commander Dern to learn a bit about the situation. There is apparently a finite number of enemies here, so you may run out of foes after a while, but our usage of the phrase 'a while' should not be interpreted as a reference to a length of time that human beings can comprehend. Oh, and did I mention the lightsaber? Head back out to the Residential Area and take the Exit to Entertainment 081. Largo is hiding away in the Upper North apartments. Some feats, such as armor and weapon proficiencies, are cumulative, but most are not, so that achieving the second level in a feat replaces the bonuses that the first level gave you, rather than having them add together. As soon as you see everyone go hostile, use Force speed on your Jedi party members, then spread your party out a bit to avoid the grenades that The One starts throwing at you. A little droid T1-N1 is here. At the second and third ranks, the power is area-effect, enabling you to shut down a whole group of droids, turn to attack the human opponents, switch back to stun the droids again, and so on. In the following pages, you will find: As well as the proverbial 'much, much more.' When you've laid waste to the Rakatans inside the enclave, you'll need to head back to The One's makeshift arena and take him out as well. Or, heck, you can even give him the real sword if you wish; let it not be said that KOTOR doesn't give you options. Grab the Star Map and the Sith lightsaber, then walk back down to the acid pool for your final test. This is obviously a substantial penalty, which balances the powerful effect of critical strike, and should make you wary of using this skill when dealing with multiple enemies, since they'll have a much better chance of hitting you and causing massive vitality damage. Players Ebon Hawk Atton Rand. If you do this long enough, you should gain enough Force points for a few emergency cures, though you may have to run for an even longer period of time afterward for another complete Force point recharge before taking on Malak again. The Yojimbo option: you encourage the families to fight each other, and then goad them on by lying about Casus' death. There's even a workbench in the armory you can use to reset your lightsaber crystals before you head to the top floor. You can win her back by paying 2,000 credits (1,500 with persuade) or play a game of Pazaak, with 1,000 credits on the table. If you get lucky and begin a game with a few low cards, you'll find that the computer will always stay on an 18 or better, and will usually play a card in order to hit 19 or 20. Once he's incapacitated, gang up on him and take him down hard. The term refers to the process of using a beefed-up character with high defense and/or vitality to engage your enemies in point-blank combat, while your weaker characters sit behind the lines and take potshots at your foes. Enter the shuttle and enjoy the cut-scene as you fly down to Telos. He'll go topside to attempt to marshal some troops for a confrontation with Chuundar. If you can catch him when he's standing still and chuck a thermal detonator at him, he'll be knocked off his feet, allowing you to throw another detonator in the next round, which should also knock him down. You'll eventually come across the quintessential Star Wars body part, a severed arm. 5) Cantina Come back here once you have your stuff back. Since most implants are used to increase a single attribute by one for each level of the implant, gaining a level in this feat can be thought of as gaining another attribute point to allocate (assuming you can find an implant that modifies an attribute that will actually be useful to you). Where this becomes important is in the consideration that many of the Jedi Force powers require your character to not be wearing armor. Head to Tatooine, where you'll receive a tip that Helena is in the cantina; go talk to her, if you can stand the chill. If either Bastila or your PC has a mass-stun attack, you can use it on the Admiral, which will usually spread the effects to the other four enemies near him, leaving your other characters free to deal with the rearguard. Any double-sided card is generally preferable to a single-sided card, though this is less true of the extreme ends of the double-sided types. Unlike some of the more annoying Dark Jedi you've run into, Malak won't spam death fields at you; he doesn't appear to have any way to heal himself at all, as a matter of fact. If you come on behalf of Czerka (Dark Side) then shell have two more quests for you before letting you into the Exchange. Walk over the pool and head towards the door; there's a deadly plasma mine that can dish out up to 70 damage to you if you don't spot it, so make sure you're healed up before passing through. Lastly, there is a limit to how high you can raise your rank in a skill. You'll be facing a fairly tough fight with three Gamorrean elites and a Gamorrean chief, though, so it'd be worth your while to at least activate the droid, repair its weaponry, and send it on its patrol route; it should distract the Gamorreans long enough to let your party take them all down without getting harmed. Explore the area thoroughly, destroying the war droids that populate the estate, and you should eventually find Rahasia's room, as well as a room that's marked out as a holding cell on your map. She will, to no one's great surprise, attempt to run off to Uthar and gain the credit for herself. What kind of artillery those Tuskans hide in their canes, Zatoichi-like, is unclear, but whatever it is, it must be pretty powerful to do enough damage to incapacitate a beast of a vehicle like that. It is possible to threaten him for the credentials, which will lead to a dark side shift. First off, return to the council hall and speak to Masters Vandar and Vrook to learn of the Jedi Code, which constitutes the first of the three tests you need to pass. They're both tough, but concentrate your fire on Calo; Davik has a much higher defense (27) than does Calo (19). That bonus is also applied to your defense, making you more agile in battle and thus less likely to be shot or hit with an enemy weapon. It's to the southeastern corner you should head first, however. When the force cage is taken down kill the assassin. Once they disengage their fancy cloaking technology, you'll have to go back to the menu, re-equip your party, then fight them off. You can also erase any connection B-4D4 has with Czerka. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Go back outside and enter right room #1. 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