To get there its kind of a guessing game with the portal things. Posted: Oct 06, 2013 7:50 am, Post You will find a yellow switch here; press it and it will remove the yellow pillars. Hope you haven't struggled with the dungeon and bosses so far. Press the red switch and return two maps south to where the red pillar was. Thank you sooo much for that map! Go east and head one room south to find a blue switch. Posted: Oct 06, 2013 6:56 am, Post To continue forward, take the west exit and head to the warp. The Fortress Tank is a stationary target and has a total of three attacks. Here you'll see two portals; the one in the south will return you to the entrance, while the north one will take you to an area you couldn't reach before. Wind blocks the path north. The first block on the bottom left can be walked through. There is only one way to go here, so head west and take the warp. You can access the room the path leads to via the warp point in H1. Start the area by heading down and then go west. Rune Factory Wiki is a FANDOM Games Community. Doing this will remove the wind where the green switch is located. So, I'm towards the end of the second plot, and I'm on my way to the final boss. He can also temporarily transform into one of the dragons to unleash their signature attacks, like dropping a huge wave of meteors. It's extremely helpful. Here there will be a path leading to two rooms. Once its health gets low, it can shoot a laser that will cover nearly the entire screen. Press the switch and then take the north exit to the warp. Hey everyone! The west section is filled with warp portals that lead to one room after another. Support our channel: https://u.muxy.io/tip/bai_gaminghttps://paypal.me/BAIZEGAMINGView ALL our playlists: https://www.youtube.com/channel/UCtISIvF1WYe5CzbidX. You will need to use the warp point in E3 to access that path. Dude thank you so much for this guide, as someone who has beat the game a few times now I just wanted a nice quick walkthrough and this was so helpful!! In this room, place an object from your inventory on to the switch. The Golem can also spins its arm around and damage you if you're in range. After that, head to the room below and take the warp to the next area. You can press it to change the direction of the wind, and this will let you access the room to the east or west. Green Lever in this room. When you reach near the end, you will find a treasure chest containing an Invisible Stone. A lever at the bottom of this area controls which direction the wind will blow through the room. Continue east, then head north, and defeat all the monsters in this room. Head to the room on the left first and clear all the monsters, then push the switch. I did the same to thing to get Leon and I was very under leveled and only beat him by a hair. You will need to use the warp point in E3 to access that path. Now head south to find another switch, press it, return to the previous room, and head east. I had a problem like this too. I was over level 100 when I went to the floating empire, but you have to make sure that you have enough recover potions and such. This can be easily dodged by hiding near the side of the tank. There is also an Order to unlock the Sharance Maze, but it's not recommended you go there until you have cleared the third story arc. You'd have to battle the main boss like three or four times, but one of them you will get to battle with Venti and even though she's a level 75, she really kicks butt. 4. Press the red switch and return two maps south to where the red pillar was. (Only accessible if room is entered from the north.). Once its HP drop below half the tank will go berserk, making it move much faster and start spraying bullets in all different directions. There is also a low chance of finding platinum in the crates here, which can be used to craft some of the best equipment at this point in the game. Posted: Oct 05, 2013 7:47 pm, Post The dungeon is divided into three areas, and you must clear all of them to unlock the final room in the center. You need to find a total of nine different coloured switches to remove all the pillars. It spins around when you get close to it, but if you're far away it can shoot two lasers covering a large part of the screen. Go through the portal and head left. Press the blue switch and then head back to the area where the red switch was. Start by heading west until you find two portals. Continue east, then south, one room east, and then south again. Also there was no map for the West side. Posted: Feb 08, 2014 11:26 am, Return to Rune Factory and Innocent Life, Powered by phpBB Forum Software phpBB Limited. Wind blocks the path east. Push it and then return to the starting area. The attack you must be extremely careful of is when he charges up and unleashes a small blue energy ball in the center. The tank can shoot several bubbles, and then blast a cannon in one direction. The last one is the longest and I. When you reach to the end of each section you will face a mini-boss. There's a yellow pillar in front of a warp pannel which I assume leads to the boss. Run east all the way to where the pink pillars are. Area 2 Here you will find a save point and a warp back to the beginning. I managed to get one of those kinds of weapons in a dungeon but I took you up on that advice for armor. The bottom left block can be walked through. Area 4 Go north to the next room, but DO NOT take the warp or else you will be taken back to the beginning. Posted: Oct 05, 2013 5:52 pm, Post Sorry that I don't have an answer to your question, but was hoping you might have any advice. Area 3 Plus, having your pets or allies to help you through it really helps. The Golem only has a few attacks; it can shoot its fist like a rocket or punch you when you're near it. My advice is don't skip any monsters, kill everything in every room at least once. Posted: Oct 05, 2013 8:30 pm, Post Defeat all the monsters first, and it will clear the area to reveal a switch. Blue Lever in this room. Wind blocks the path east. The souther warp point goes to A1. I'm new here, but I've been using fogu for awhile. Thanks so much for the advice, it definitely helps. Go left and then go through the portal. Dark Fairy, Dark Slime, Hell Spider, Sechs Dragon. These functions includes all sorts of things such as displaying the enemy HP gauge, changing the music, your character's appearance, and a bunch of other things besides. Now return to the starting area and go east, then travel all the way north until you reach the last area. The Sechs tank doesn't have a very wide variety of attacks. Start by taking the warp below, and then head to the room on the right and take the warp. The southern area features a strong gust of wind preventing you from reaching to certain spots. Go north to enter the central part of the Floating Empire. So hopefully! If you decide to go back to town, you can reach here again by simply using the airship panel in town. The center area will now be unlocked, so head there to fight the final boss of the main story. Except the West side I found it to be a little confusing as a new player. It will charge at you and can fire a laser in one direction. This box:viewtalkedit Posted: Oct 05, 2013 7:56 pm, Post Wind blocks the path north. Head to the next room to fight a boss. A warp point in this room will take you to D4. Fortoise, Pepper Ghost, Sechs Cat, Thunderbird, A lever in this room will let you control the wind blowing through the eastern path. I found out skippeda room and I needed to kill the mobs to advance because it opened a way to a portal I needed. Press the blue switch and then head back to the area where the . Blood Panther, Gasham, Gigantes, Hell Spider, Hover Soldier, Hover Warrior, Little Dragon, Sechs Cat, Sechs Sorcerer, Thunderbird. You will find a green switch in this area. The most deadly attack is the lighting bolt, because it's quick and covers a lot of space. Due to the high defense of the Sechs Golem, there is a high chance you will not have any success winning this battle unless you are using equipment with high magic attack power. Posted: Oct 05, 2013 7:01 pm, Post Watch the event scene, and then Arthur will take you to the Floating Fortress. In here there are two rooms you can warp to. (If you take the wrong portal, you will most likely end up back at the beginning.) This area is set up in a linear pattern where the pillars will block all possible passages, leaving you with only one path and a lot of backtracking. Hope this helped! Keep moving to the next room until you see a purple switch. Place items on the switches, squeeze in between the two squares in the top left. This will reveal a pink switch in the center. Here you can find a red switch near a fire trap. You can access the room the path leads to via the warp point in H1. Sometimes it will also spin around and fire a barrage of bullets, which you can dodge by weaving between them. 5. (The top block baracading you from it can be gone around.) Take the north portal and continue onward. You can also get some great weapons and armor if you win festivals, finish quests for people by either talking to them or talking to Eliza, the request box. http://rhollingsky.tumblr.com/post/6324 -floatingf. Take the bottom portal and go right. Posted: Oct 05, 2013 6:42 pm, Post Head east and then head one room south. Now that you have completed all three sections, return back to the entrance. I'm not sure what a good level it is to go into the floating empire, I'm eager to go now but I'm level 74. You will need move out of the tank's sight if it start to charge its laser, or else it could be game over. This section of the dungeon is pretty straightforward. I thought you had to go thru the wind but I ended up beating the dungeon without ever going into that room in the west wing, bottom right corner. Do the same thing for the room on the east, and this will unlock a save point. Continue to the next room. The south section is fairly linear area, the west sections consist of warp points and the east section contains pillars blocking your path. Floating Empire (, ') is a location in Rune Factory 4. The Dark Pictures Anthology: The Devil in Me. 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